The Walking Dead – 30 Days Without an Accident
by Jonathan Pilley (@omnicomic)
Like Game of Thrones, The Walking Dead is adapted from previous source material. This review is not meant to compare similarities and differences between the show and comic. It’s meant to be read purely as a take on the episode as it stands.
That being said, SPOILERS AHEAD.
“How many Walkers have you killed? How many people have you killed? Why?”
Bringing over the townsfolk over clearly paid dividends for the survivors. It’s brought them gardens, shelters, servings of food…all the makings of a real town. It’s also brought along the need for leadership, prompting the formation of a Council. Thankfully, the impetus was presented to create a group of decision-makers as opposed to one man named the Governor. They’re the ones who run the new prison and they’ve been making some decisions about the direction of the group. It’s presumably their decisions that have helped gender the idyllic life the people all enjoy.
Rick’s somewhat still the leader despite the Council, but even he’s not above some direction. His runs without a gun have gained the attention of the Council, which speaks more to Rick’s state of mind since Lori’s death. He’s not as suicidal or delusional as he was in the past, but he’s still abiding by some sort of recklessness in his actions. He’s learned from his mistakes in the past when it comes to deal with others, offering a hardened defense for whatever is thrown at him. He’s still on high alert when he meets the stranger in the woods. And she’s got quite an interesting story to tell and she enlists Rick’s help to feed her companion.
His offer to the stranger that she wouldn’t survive if she made a move on him was survival at its rawest. Rick knows what it takes to survive and will do whatever it takes at this point, even if he still offers some form of compassion in trying to help her out of her tough situation. The episode did a great job of foreshadowing the impending betrayal with a few shots of animal carcasses throughout the episode, all of them shown succumbed to nature and insects devouring them. Her plight wasn’t exactly a surprise, but the fact that she looked as close to a Walker as one could look without being one was pretty strong. Her role in the story is something of a microcosm of the world they live in currently, one filled with terrible choices.
Carl mixing with the other children was quite interesting. It’s impossible to say how much the other kids have really experienced when compared to what Carl has experienced. His relaying the message of his father about not getting attached to things was a great sign of maturity on his part. Rick is really trying to get the message across regarding the gravity of the situation and world. Carl still refuses to believe that he’s a child, but the truth of it is that he is still a kid in age and size. He’s able to hold his own when it comes to surviving, yet he has trouble acting his age in some respects.
Daryl is leading a team of recon folks, including Glen, Michonne and Tyrese among others. They’ve stumbled upon an impromptu camp established by the military in the parking lot of a large superstore. Their exploration of the store created one of the most interesting and suspenseful scenes in the show: zombie rain. The Walking Dead has always thrived on scenes of great tension and the scene in the store worked on so many levels. First, the survivors had no idea that there were Walkers on the roof. Second, they had no idea where they would be falling down through the roof.
Considering the subject matter of the show is zombies forcing humans to live, it only makes for more compelling television that things start going awry. Well, the fact that the prison becomes less of a haven for safety and more of a death trap was somewhat inevitable. The writing was on the wall with the congratulations lauded on Daryl for bringing in the deer for dinner; the same deer carcass that likely caused the food poisoning in the new patient zero. Rick and the Council are going to be faced with a cascade of new decisions, assuming of course they survive the initial chaos.
To this point, the show has thrived on the chaos that comes with survivors surviving Walkers. That things are moving back towards that is somewhat refreshing in that it’s apparent the creators want to move away from the mistrusting other survivors side of things. The Governor was such a powerful character and epitomized betrayal amongst fellow survivors that he actually made up for a lot of those storylines. There’s more of an inherent tension in not knowing when the next Walker attack will take place (as evidenced by the zombies falling through the roof). Things are bleaker than ever for everyone and the show is shaping up to have a ridiculous season.
5 out of 5 Stars